||The GameCanvas class provides the basis for a game user interface.
||A Layer is an abstract class representing a visual element of a game.
||The LayerManager manages a series of Layers.
||A Sprite is a basic visual element that can be rendered with one of
several frames stored in an Image; different frames can be shown to
animate the Sprite.
||A TiledLayer is a visual element composed of a grid of cells that
can be filled with a set of
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