|
|||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES | ||||||||
| Class Summary | |
| GameCanvas | The GameCanvas class provides the basis for a game user interface. |
| Layer | A Layer is an abstract class representing a visual element of a game. |
| LayerManager | The LayerManager manages a series of Layers. |
| Sprite | A Sprite is a basic visual element that can be rendered with one of several frames stored in an Image; different frames can be shown to animate the Sprite. |
| TiledLayer | A TiledLayer is a visual element composed of a grid of cells that can be filled with a set of tile images. |
|
|||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES | ||||||||
Copyright 1999-2004 Research In Motion Limited. 295 Phillip Street, Waterloo, Ontario, Canada, N2L 3W8. All Rights Reserved.
Copyright 1993-2003 Sun Microsystems, Inc. 901 San Antonio Road, Palo Alto, California, 94303, U.S.A.
Copyright 2002-2003 Nokia Corporation All Rights Reserved.
Java is a trademark or registered trademark of Sun Microsystems, Inc. in the US and other countries.